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You don?t just go to the canteen to get a cup of coffee, you go to the canteen, pick up your cup, insert it into the coffeemaker, turn the coffeemaker on, fill your cup, take it out, drink it up, and do it again - while also pausing to eat dehydrated food. You spend a huge chunk of time here carrying out menial tasks, and many of them seem like they?re as drawn out as possible. Pity, then, that the gameplay is so tedious. Everything looks crisp and clean, and, at least from a visual perspective, it delivers on its promise of being a cinematic experience. Moods of Madness, by contrast, looks very nice. Even if those games I linked in the previous paragraph were, to varying degrees, alright, none of them really stand out in my memory as being particularly well-made. While Moons of Madness follows in the footsteps in other recent games that draw on the works of HP Lovecraft (particularly Conarium), I don?t think there?s any denying it has substantially higher production values than any of them. Okay, that was needless snark in that last paragraph.
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A Lovecraftian horror game? Well, there?s something new.
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